AI Insights · Timothy · July 2023
Top 5 Shoot'em Up Games on Android in Chile: Q2 2023 Performance
Discover the performance trends of the top 5 Shoot'em Up games on Android in Chile during Q2 2023, based on data from Sensor Tower.
The second quarter of 2023 saw significant activity in the Shoot'em Up games category on Android in Chile. Here’s a closer look at the weekly performance metrics for the top 5 games, based on Sensor Tower data.
Mighty DOOM from Bethesda Softworks LLC experienced a downward trend in weekly revenue, starting from around $5K in late March and dropping to about $1.3K by the end of June. Weekly downloads also saw a decline, beginning at approximately 25K in the last week of March and decreasing to around 3.9K in the final week of June. However, weekly active users showed a steady increase, rising from 35.4K in late March to 85.9K by the end of June.
Azur Lane by Yostar Limited exhibited fluctuations in weekly revenue, peaking at about $5.9K in late May and then falling to around $2K by the end of June. The game maintained a relatively stable number of weekly active users, starting at 3K in late March and ending at approximately 2.3K in the last week of June.
SSSnaker from Habby showed a varied revenue trend, with a high of around $3.8K in early April and a low of approximately $733 in late May. Downloads saw a similar pattern, starting at about 4.6K in late March and dropping to 400 by the end of June. Weekly active users, however, increased steadily from 6.1K in late March to 15.9K by the end of June.
Survivor.io, another game by Habby, showed a significant rise in weekly revenue, starting from about $469 in late March and increasing to nearly $2K by the end of June. Downloads also saw an upward trend, beginning at approximately 1.9K in late March and reaching around 4.6K by the end of June. Weekly active users grew from 14.4K in late March to 21.3K by the final week of June.
Contra Returns by Level Infinite had a more modest performance, with weekly revenue fluctuating between $359 and $1.1K throughout the quarter. The game started with 307 weekly active users in late March and dropped to 58 by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.